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Fifteen years ago, personal digital technology was limited to personal computers. Today it also includes: PDAs, cell phones, MP3 players, electronic newspapers, virtual communities, privacy, security, home surveillance and much more personal digital technology is now a fundamental component of both our working and our recreational lives. While digital products have generally improved our world for the better, market forces (e.g., entrenched incumbent players in the music industry) have blocked or delayed some technologies that consumers very much desire. I believe that consumers, in order to meet their digital demands, will need to take on a more active role in digital product specification. In support of that goal, I am working on a book, Digital Needs, that attempts to specify, from a consumers point of view, which personal digital technologies should be built and how they should interoperate. Presented here are some overviews of the book and two of its major chapters: Digital Consumers Unions and Digital Goods. Also presented here is a draft outline version of the Digital Goods chapter. |
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Introduction and Overviews |
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2 pages |
Digital market failure. |
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2 pages |
Intent, topics and utility. |
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2 pages |
Brief chapter descriptions. |
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2 pages |
DCU goals, operation and viability. |
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2 pages |
Overview of the Digital Goods chapter. |
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Draft Excerpts |
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82 pages |
Draft outline of the Digital Goods chapter. Presents the AVDS system for distributing digital goods. |
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©2001-2002 |